

One standout function in Unity is how easy you can build your game to various platforms. This was tough for me as a teenager, and for various other reasons, the Manoforce dream was put on ice…only to be revived ten years later! However, AGS does need some coding skills.
#GAMES FOR MAC POINT AND CLICK HOW TO#
I started to learn the engine and how to create the very very basics for our game. G emini Rue by Joshua Nuernberger was created in AGS as well.īack in 2008, it sounded like a good choice for our cause.

For example, Dave Gilbert who’s behind Wadjet Eye Games used it to create the fantastic Blackwell series. Thousands of games have been created with it, and it has a pretty stable following to this day. It’s been around since 1997 and is continuously updated. Basically, AGS is a combination of an Integrated development environment (IDE) plus its own scripting language which is based on C. ADVENTURE GAME STUDIOĪGS is a free and open source Adventure Engine to create graphical point-and-click adventure games. One nice exception we found was AGS (Adventure Game Studio). But back then it was quite hard to find user-friendly development tools for the type of game we wanted to make. We had no experience in game development whatsoever, but we had our love of true metal and point’n’click games. Like Badger wrote in the previous post, the idea for Manoforce was conceived ten years ago. Today I’ll go through the game development tools (AGS, Unity, Adventure Creator) we’ve been using in the development of our retro point-and-click adventure game Manoforce: A True Metal Adventure.
